Registration is from 9:00-9:30 on Sunday with the first game starting at 9:30.
1. FORCES Players must use a 1,000 requisition points force. The force must consist of a maximum of two Reinforced Platoons. There is no limit on number of order dice. The platoons in the force must be selected using the army list section of any one of the following supplement books: - Armies of Germany. - Armies of United States. - Armies of Great Britain. - Armies of the Soviet Union. - Armies of Imperial Japan. - Armies of France and the Allies. - Armies of Italy and the Axis. Each platoon must be formed either according to the generic reinforced platoon selector (see page 153 of the BA 2 rulebook). 2. GAME TIME After two hours of gameplay, the players must finish the current turn, and then the game ends automatically. 3. ARMY LIST The players must print out the army list they are going to use for the duration of the entire tournament. Please use http://boltaction.easyarmy.com/ or a similar program. Leave a copy of your list with the referee before the start of the tournament. The force list is public and the opponent can always look at it and ask you questions about your force. Please 4. MATCH-UPS The match-ups of Game 1 will be random. In the following games players will be matched using Tournament Points (TP) and Casualty points, as explained below. 5. SCENARIOS Three scenarios will be played, as described in the BA rulebook, on table with terrain that has been pre-set by the organisers. These scenarios will be determined before the tournament from those in the Bolt Action 2 rule book (pg 134 – 148). 6. TOURNAMENT POINTS (TP) Victory is calculated as described in the Scenarios being played and Tournament points are awarded for victories, defeats and draws as shown below: Result Tournament Points Victory 3 TP Draw 1 PT Loss 0 TP In addition, players must also record how many requisition points of enemy units they destroy during their games. These destroyed enemies points (‘Casualty points’) are always added together in a running total and are used as a tiebreaker to pair players that are on the same level of Tournament points. In the second and third round, players will be paired using a Swiss system (i.e. matching players on the same amount of TPs, in descending order). In case of more than two players on the same number of TPs, players will be matched in descending ‘Casualty points’ total. If they have the same TP and Casualty points total, players will be paired in alphabetic order. When two players that have already met in a previous turn are matched to play each other again, they will be randomly select opponents from the players in the next Tournament Point bracket. 7. WINNING THE TOURNAMENT The winner is determined at the end of the last round, according to the following criteria: The player with the most TP will be the winner. In case of same TP at the top, the winner will be the player with the highest Casualty points total. In case of same Casualty points total, we’ll see if the players have played each other during the course of the tournament and the winner will be the winner of such match. If the players never met in the tournament, the tournament ends with a joint victory and the players share the first prize.